2.23.2006
GJ Playing Games
Started with our standard warm-up, then moved to into some (combat specific) games:
- Shoulder Tag
- In this game you try to tag your partner's shoulder without getting tagged in return, defense is all body movement without parrying or blocking. This can be considered RATTLE building drill.
- Knee Tag
- From an erect posture you are working on tagging the knees. You can move your legs but you cannot block the hands. Again a RATTLE building drill.
- Wrestling Off Base
- With this drill we attempt to push or pull our partner off their base (moving their feet). This is just to isolate and notice how much of our balance is dynamic and accomplished by moving our feet.
- Prison Riot
- Here everyone tries to move around tagging others between the shoulder blades without getting tagged in turn. The goal is to work on your movement and awareness. With compliments to Marc "Crafty Dog" Denny.
- For both rear and lead kicks a small step is used move us off centerline as well as generate more power.
- Pivot on the base leg, turning our base foot all the way over so that the heel is pointing toward your partner.
- The use the distal shin and bounce it off the target (elastically collide) returning to your "fighting stance". The foot can be used for slapping shots, but in training use the shin.
- Arms can be in classic Thai position (kicking side extended, other hand on forehead) or the modernized style (kicking side arm swung back to increase power but with the shoulder tucked to the head, other hand in guard position).
- The lead leg kick requires a switch step to load the kick
- The kneeing side arm extends away from the body, while the opposite hand rests back of the hand on forehead.
- Extend the knee so that it travels parallel with the floor, through the pads.
- Be able to return to your fighting stance, don't just flop down after your done.
- 1-Kick and 2-Kick.
- 1-Knee and 2-Knee.
- Mixed 1-Kick/Knee and 2-Kick/Knee.
- Conditioning 1-3-6-9 kicks with 30 seconds pitterpat, repeating
- Multilevel Boxing
- Multilevel Boxing
- Tiip-Kick Combinations
- "Fundamental": Tiip-Jab-Cross-Lead Kick
- "Tiip 4-count": Do a four count kicking combination leading with a tiip or rear tiip but ending with a kick
- Tiip-Rear Kick
- Tiip-Lead Kick
- Rear Tiip-Rear Kick
- Rear Tiip-Lead Kick
- "Tiip 4-count": Do a four count kicking combination leading with a tiip or rear tiip but ending with a kick
- Tiip-Kick Combinations
- Punch-Knee Combinations
- Cross-Knee
- Hook-Knee
- Knee-Cross
- Knee-Hook
- I don't like Knee-Jab since I see the knee followed by a power shot which the jab (at least mine) is not.
- Hook-Knee
- Punch-Knee Combinations
- Conditioning
- n lead kicks - cross - lead hook - n rear kicks - lead hook - cross - sprawl - repeat, with n = 1-10
- Conditioning
- The spectacles-testicles-necktie-knee (eyes-groin-neck-knees) shots
- The bow and arrow using forward pressure on the shoulder and backward pressure on the opposite wrist. Think of a push-pull action breaking the shoulder posture in the anterior-posterior direction (an application of the combat chiropractor).
- And of course, back to the basic street self-defense or bailey concept
- Secure by controlling the inside of both their arms so they cannot twist on you or hit you.
- Break the grip by inflicting pain (knuckle to the ribs, groin shot) or postural change (standing erect or picking the near leg)
- Escape by pulling your head out (after the knuckle or standing erect) or by moving your partner (hand under the nose or lifting them with the leg pick).
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